But, like most things, it can be modified. It's certainly true that some of the early stuff can set the scene though. Stool was hugely popular among my characters and when they met up with the myconids in the spiral paths in the Duergar city (which were themselves pretty cool), they accepted the gift of the cursed spores and then got super confused when they started having to take will saves to avoid dancing (they associated it with a random encounter with grimlocks which was spectacular). the library with the weird time interaction where you can meet past versions of characters you've seen elsewhere Modrons are wacky and weird and I found the idea of their giant logic engine having run amok amusing the modron march and the machine they're looking for which essentially is a giant RNG machine that, among other things, can reset time and send the characters back to the beginning of the adventure. So find a few NPCs you really like and want to RP and kill off the others. The reason is that I found the players really liked the NPCs personalities, but found the combats a bit frustrating with the extra bodies (even though I had them run the characters), because they wanted their characters to be the stars (and fair enough). Either that or plan on coming up with a solution where you don't have them participate in combat. Your players being higher level would have a similar effect and could be handled similarly.īTW, on the topic of the NPCs, I would strongly advise you to kill off a very large number of the combat NPCs (Shushar and Stool are fun and have minimal effect on combat). My group of 6 players got out of the initial area with four reasonably competent combat NPCs (Quaggoth and three svirfneblin), plus the Koatoa, the Myconid, and the orc. That made a lot of the encounters (as written) too easy. This is especially true if you don't kill off "enough" NPCs with the escape from the drow since several of them are the equivalent of level 3-5 players. I've run Out of the Abyss for a group of tactical players (who started at level 1) and I would say that In terms of the encounters that are expected to be attacked head on (as compared to, say, attacking all the drow while naked), there was already room for increasing the difficulty in the early areas. Keep politics away from here.Monstrous Compendium Vol 3: Minecraft Creatures This is a Terraria mod subreddit, come on guys. Check the sidebar to find the official Calamity wiki. "Which class should I play as?" and variations.Įxtremely easily Google-able questions. Enforcement of this rule will vary as the definition of "high quality" can vary from person to person. This doesn't mean you can't make joke posts or the like, but try to at least put some effort into your posts. Keep posts at least somewhat high quality. You may mention your social media, but do not let that be the main focus of the post. No advertisingĭo not make posts with the sole purpose of advertising. Slightly NSFW posts are allowed as long as they are marked as such and follow the rest of the rules. You do not need to give credit if it's an 'official artwork' of Calamity ( ) Keep all posts and comments appropriate. Use common sense.ĭon't attempt to create loopholes in the rules, give a warning if you post a video that is loud, don't do anything dumb, credit artists if you use their art in memes/other images. Posts made in another language will be removed. Please be respectful to one another, this includes not insulting, not using vulgar slurs, and maintaining a kind attitude towards each other. This rule is fairly flexible as long as your post can be related to Calamity in a reasonable way. Please keep all posts at least somewhat related to Calamity. Calamity YouTube Channel: Rules Keep posts related to the Calamity Mod for Terraria
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